Since a couple of years I've started focusing on the structural design. In other words: Making wireframes, navigation, what goes where, how to divide or group content, and such things.
I still do a lot of visual and technical work, especially in smaller projects. But it started to happen more often that I end up together with both graphic designers and developers in the same project. I'd typically do the wireframing, but it's usually not that clear cut. (Except for AFK perhaps – that was pretty clear cut).
— I'm working on a new site for an architecture exhibition with a long history: How present the archive in a way that makes you want to engage with it.
— I'm also working on a new site for Rietveld Academie. The main problem is to find a open-yet-encouraging model for how content is published.
— Wireframes for AFK. Finding an open and modular structure that permits them to change the structure and content easily in the future.
— I've been working on my project helloworld.pm, soon ready for release. It's a process-experiment to see if (in some cases) the editors could start themselves and add the content before the project even started. It's always easier to judge the content, once it's in place. Also, this is the step that usually takes the longest. It's an attempt to take the "content-first" approach further. Coincidentally this turns into a website DIY-thing as well. I'm having other trying it out for making their own sites as a way to do quality control.